![]() ![]() Just like Mini Metro, you'll be offered daily and weekly challenges in this game So, when you play Mini Motorways, you feel somewhat helpless where that isn't the case with its predecessor. ![]() Roundabouts and traffic lights are meant to help with respect to traffic flows and they do in real life, but they don't seem as helpful in the game. You don't have similar tools in Mini Motorways since just like real life, I suppose, all you have control over is how you design the road network - you don't have control over what vehicles are used or where passengers board/alight. These kind of weekly dilemmas are what made Mini Metro interesting and while the same still applies to Mini Motorways, I've found it not to be as satisfying because there are some tiles where their usefulness is dubious.įor example, in Mini Metro you'd know that an Exchange would allow passengers to wait longer or that more carriages would help with respect to capacity or faster trains would mean passengers would arrive at their destinations sooner. You'll need to be wary of the geography, your existing stash of road tiles and traffic controls before deciding what you will go with next. Or maybe you'll be offered road tiles with a bridge or tunnel. For example, you might be offered road tiles along with a roundabout or road tiles with a traffic light. Like its predecessor, Mini Metro, each week you'll be offered two options of what you want in terms of resources. In fact, the game reminds me of the 2013 SimCity, since that game basically became a fancy looking traffic simulator instead of a sequel to the macroscopic style of SimCity found in the first four games.Īre these traffic lights actually helping? Traffic jams will mean commuters won't be able to get to certain businesses on time and if one business becomes fed up at how long it takes for commuters to visit it results in the game ending.Įvery city has a different colour scheme such as this pink one for Tokyo which reminds me of cherry blossom seasonĬonsidering how dependent people are on motor vehicles to get around nowadays (especially those who live in Australian cities) Mini Motorways is probably a more relatable game than Mini Metro since everyone has a story of being stuck in rush hour traffic and often think they can do a better job at traffic management than the professionals. As the city becomes larger, more and more commuters will be driving their cars on the road resulting in traffic jams. Each week you'll be given certain tools to build your network such as roads, bridges, tunnels, roundabouts, traffic lights and motorways, and your task is to use these resources efficiently to transport commuters where they want to go as more and more homes and businesses are built across the week. Like its predecessor, Mini Motorways is a transport network management game where you have to build roads that connect commuters from their homes to businesses. Like an arcade version of Transport Tycoon if it were just focused on building railway lines.Īnyway, when I heard that Dinosaur Polo Club were making a similar game to Mini Metro except with motor vehicles, I immediately wishlisted Mini Motorways but would only get around to finally trying out the game later in 2021, after my daughter received it for Christmas (I may have strongly encouraged her to get it but hey, she enjoys playing the game, I swear)! In my review for Mini Metro, I felt the game was targeted at those that appreciated classic management games like Sim Tower and Transport Tycoon but wanted something quicker and without all the business management overhead. I had quite a bit of fun with Mini Metro which was the first game I played by Dinosaur Polo Club and it received a very respectable rating of 7/10 from Choicest Games. ![]() You get to manage the road networks for many cities around the world
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